mrdef
New Member
Posts: 48
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Post by mrdef on Jul 28, 2009 5:03:35 GMT -5
might be from the damage we took??
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Post by orangesoda on Jul 28, 2009 5:08:10 GMT -5
I agree with the OPG on zell.
Yes Spork talk to naporeon and confirm CC, but tell him we arn't inviting them to our proboards until at the earliest after narration tonight.
As for movement... i have no idea what the best plan for movement is. We may want to send Spork to talk to trust and see if you can find out about win condition/possible alliance. If we get hit by both alliance ships tonight and the reavers we may take 45% dmg and repairing serenity tonight may not be a bad plan....
I am going to operate under the assumption that the invisibile ship exists and that we could see worse things happen. I assume they win if rivers dies. We need to keep CC guarded at all times.
SS did you lose any of your powers with the rez? Do you have to chose between seer or guard or how does that work?
If we have 3 guards available to us (including busdriver) I think the best to guard are myself, CC, and spork.
Someone also mentioned that guards may be removed somehow... was that just referring to the "You may kill one player, role block another and drive a third insane. " and our roleblocker/bus driver or did I miss an ability when considering this.
Those are my thoughts for now.
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Post by orangesoda on Jul 28, 2009 5:13:21 GMT -5
Ask DJ for a clarification maybe?
Looking at the ability list I see no reason you should not have moved unless. I am not sure what went on with that.
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mrdef
New Member
Posts: 48
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Post by mrdef on Jul 28, 2009 5:27:10 GMT -5
Hey now i'm the star of the show
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Post by devoutlyapathetic on Jul 28, 2009 5:48:17 GMT -5
For clarity's sake my kill was on Celebrim. I can only assume we were boarded last night. I just pulled up my PM's and it wasn't a mistype or anything. I'm going to PM ddj and make sure.
If this is true then the contents of that Reaver ship know exactly who is on board Serenity and we're likely to get rocked by them tonight.
Also, Trust is full of shit then about not attacking us?
We might want to heavily consider running like hell with 3 enemy ships in our sector. If we can continue to rock the Reavers as hard as we have been the end game could be us sitting in the Rim just shooting the bastards individually.
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Post by hippie on Jul 28, 2009 6:01:07 GMT -5
So I take it I should just stick to guarding River?
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Post by orangesoda on Jul 28, 2009 8:26:09 GMT -5
Yeah hippie
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Post by orangesoda on Jul 28, 2009 8:27:19 GMT -5
For clarity's sake my kill was on Celebrim. I can only assume we were boarded last night. I just pulled up my PM's and it wasn't a mistype or anything. I'm going to PM ddj and make sure. If this is true then the contents of that Reaver ship know exactly who is on board Serenity and we're likely to get rocked by them tonight. Also, Trust is full of shit then about not attacking us? We might want to heavily consider running like hell with 3 enemy ships in our sector. If we can continue to rock the Reavers as hard as we have been the end game could be us sitting in the Rim just shooting the bastards individually. Whichever player boarded us is not allowed to share that info with the rest of his team... if that happened. I think they boarded the brown ship though based on narration and the fact that Rivers freaks out if someone she doesn't know enters the ship. Something weird did happen though... i'm just not sure what yet.
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Post by orangesoda on Jul 28, 2009 8:29:35 GMT -5
It could have also been some sort of trigger... i will be asking that two nights from now.
I really feel like the win condition question is the most important at the moment.
Also what makes you think trust was lying? The only ability that I see here that could have done that would be a reaver one.
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Post by SpectralSpork on Jul 28, 2009 9:06:36 GMT -5
I lost my opg's, so I still Seer/Guard.
I know we can't win with Alliance, asked Dunedain, the only possibilitiy I see is maybe with the brown ship.
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Post by SpectralSpork on Jul 28, 2009 9:26:31 GMT -5
Proposed Actions Tonight:Malcolm Reynolds: Kill Zandracon; Don't Run Inara: Role Block ? Zoe Washburn: Seer ?; Guard CrimsonCoyote Wash: Bus Drive Vote Leader and ?; Pilot to ? Gandalf the Crazed: Kill ?; Insert ? Simon Tam: Guard SpectralSpork River Tam: Keep it Quiet Girly. Kaylee Frye: Ask ? Jayne: Kill ? I suggest the bus drive save on another revealed player, forget who else has been contacted, or OS, that OPG will be useful soon I feel. Do we know Naporeans alignment? If not I'll seer him if I can't get it out of him.
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Post by crimsoncoyote on Jul 28, 2009 9:48:41 GMT -5
Rivers freaks out if someone she doesn't know enters the ship. This. And yes, I suppose Early being invisible makes actual sense... stupid numbers! I'll have to update my thingy.
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Post by crimsoncoyote on Jul 28, 2009 10:03:16 GMT -5
Ok, this is what I was thinking Alliance ships (most vague on this): 1) 1 Ship command, 1 gather intel, 1 Security Patrol 2) 1 Ship command, 1 gather intel, 1 Security Patrol 3) 1 Ship command, 1Arrest Order, 1 Security patrol 4) 1 Ship command, 1 Arrest Order, 1 Vaccine B:L and the Evil Eight Bounty hunter Browncoats: Captain, Spy, Medic, Marksman Serenity: 9 of us (do I really need to list em all?) Reavers: 9 players across 3 ships (3/3/3, I'm guessing) This list probably needs updating... but I think this is a decent rough estimate. I just re-added these, and it seems I miscounted. I mistakenly had 10 players for reavers, but 9 actually adds up to 35. Also, I redid the listing to include the invisible ship. I don't think hitting a member of the old B:L and the Evil Eight would be a good idea... seems too easy. Hitting Zellpher isn't a bad idea, just don't expect to hit the Bounty Hunter though.
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Post by SpectralSpork on Jul 28, 2009 10:11:11 GMT -5
Just talked to JC, He's with the browncoats, kind of annoyed his vig changed from GTC at the last minute. The medic was their guard, but we already knew that.
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Post by crimsoncoyote on Jul 28, 2009 10:20:17 GMT -5
Well, if the vig went off on GTC, it wouldn't be quite friendly to us. I'm betting naporean is the captain.
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Post by SpectralSpork on Jul 28, 2009 10:22:21 GMT -5
I'm telling JC to go after Maximus, gives us deniability and removes an annoyance.
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Post by SpectralSpork on Jul 28, 2009 10:48:43 GMT -5
Kay is the Browncoat Spy.
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Post by SpectralSpork on Jul 28, 2009 10:55:04 GMT -5
So what to do with our mechanics seer is the question, might even want to bust out the Ultimate Guard opg on someone tonight.
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Post by SpectralSpork on Jul 28, 2009 12:24:40 GMT -5
So, naporean is flat out saying either we give them stuff or we can forget calling their call, and thus ensuring an amiable work together.
Anyone mind if I sell them out now?
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Post by crimsoncoyote on Jul 28, 2009 12:29:24 GMT -5
He's being too pushy. Work with either JC or Kay imo. Otherwise, we have plenty of kills to wreck them with, if it comes down to it.
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